Hello,
Im one of the HEAJ student. (Remember me ? Ive done the red girl for Quake3)
Now, we are slowly working on one model for Unreal Tournament 2004 (between other works)
My concept is a boy that can generate a sort of ghost around him. The boy will fight with a stick while the ghost will take the gun.
What do you think of this ?
-jerome-
Replies
Thumbs up from me!
Cant wait to see the texture.
Texture these puppies now et "bon travail!!"
Scott
-poopinmymouth- I'll try to modify the side of the ghost.
-Illusions- I was thinking using one biped for the child and customs bones for the ghost. But maybe (if it's possible) doing
to different model and grouping them with some sort of script can be interesting... But I need to do all animations of UT and I think
that it will be easier to have the "complete" model in one file.
-Moz- I don't already know all the feature of the UT engine but i'll look if I can program my shader (or maybe it already exist) ::
I want to calculate the opacity of the triangle based on the angle between normal and viewing vector (>yes I'm a programer lol<) )
but what will be realy awesome for me is to display the ghost only with particles (but I think I'll kill the engine lol)
-jerome-
Good luck. Start working now, if you want your model to look right you will have to make your own sets of animations. I don't see how you can use the normal rigs to make this work without you model destroying itself.
Texturing:
Shaders on models are hard to do but not imposible for the UT engine. I would recommend working on materials. Use alpha layer for the ghost. It's tricky...
Software:
What software are you using?
Etienne
The UnrealEngine does not like not triangulised objects, so you'll have to triangulise your model when you export to the UnrealED.
You model will become something closer to 6.5k and 8k triangles. (don't have too many of these runging arround the map).
Etienne
pretty sweet concept too!
i think you may have put a little *too* much detail in the boy thing model, that could be pulled of in the texture (shirt folds around the colar, etc). wouldnt hurt to optimize it a bit.
some added shape to the fingers couldnt hurt.
and 1600px wide image?!?!? why!? asaggrh!
Love the design as well--the side profile is really weak on the ghost, though. It looks marvelous from the front but youve got almost no silhouette to speak of from the side. heh. work on that!!
Again, nice work. Original idea and fun. Keep that shit up.
-Etienne- :: yes animation will be a big work... I know
don't worry for the triangles, I have 3880 triangles. The wire is in quad but I counted it in triangle (my limit was 4000 triangles)
I use 3dsmax6
-moose- I'll try to remove some poly from the boy to put some other on the hand of the ghost. (sorry for the image, next time it will be smaller (or in height) )
-stoofoo- I'm working on the side of the ghost
I'm working a little on setuping, I don't know if UT accept spline as bones? (I'm using reactor for simulate physic on the rope of the belt) Or maybe it's possible to set a rope directly with physic simulation in UT?
-jerome-
I'm looking at the polygones, and I see a whole bunch of squares. This normally means you model wasn't triangulised. The number of polygones you are getting rightnow are the nomber of "faces" and not "triangles".
Good luck for the animation... Show us more when you have done more ... Updates are cool...
Etienne
nice idea though, would love to see a rendering with some wild materials applied to the ghost, some kinda transparency etc
etienne: there are easy ways to count triangles on a model with polygons. if he says he's counting triangles i'd be inclined to trust him.
Scott
texture it! go!
Etienne
I'll hope doing some animation test for tomorrow.
Don't worry I'll show you
(but that's not my only work and I've not so much time)
-jerome-
I've done a little animation to test my skinning.
Finally, I've deactivated all physics of reactor and I've animated all by hand (I prefer have a full control over my animation)
-jerome-
though, you'll have fun doing all those 85 anim sequences needed for ut2004
I hope find the time I need to do all those anim lol
-jerome-