*Release Date - Jan 11th 2010* In this DVD Michael Pavlovich starts off by taking up where the first DVD left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character…
Thank you for taking the time to review my website. I can definitely see where you're coming from. These are adjustments I will make and update my site to be more readable and cut to the point. As for my title as a 3D Generalist, should I not have a generalist reel? I watched a few #D Generalist demo reels on YouTube for…
Thanks! Now that's a lot of useful info. :) * A watermark protection might be a good idea, thanks. * The sliders were initially added because they make it simple to see and edit the color values which are very important for precise color modifications + they had to work above and beyond the usual 0-1 color range. Photoshop…
Hey polycount! I'd like to greet you all as I'll stay here for a while. A bit about me: I've graduated last year, during my course I've done few props, some animation, environment, unifinished character, even participated in quixel challenge... all that was enough to get high 2:1 which only ever proves that grades in art…
Yeah it's been a great thing to see! I'm gonna put it out there, if you need a hand with coding any features for the site, happy to volunteer some effort.
r_fletch_r, read this topic 'revamped' means - now RTTAssist use the ToTex baking system code, modifyed by me. I tried to "polish" my code before releasing this version, but..... not very well writen code. :) Then I look at the ToTex source code and... very well structured and much much better then my code. Thats why I…
SO I've switched from fibremesh to hair planes because marmoset can't render fibres well, and it's less expensive. I decided to go by one of blizzard's references, some un-rendered artwork of the druidess of teldrassil, from the vanilla cinematic. Fairly thin planes, but for some reason their's didnt have this seperated..…
Not sure which extrude you're talking about but I think the code you're seeking is: PolyExtrudeFaces; or dR_extrudeTool; Though I'd rather have context sensitive extrude if it was a button than 3 buttons for each component. But I like the context-sensitive marking menus for extrude. A nice way to see what code is being…