Hello, I recently have had a friend approach me telling about an unfortunate rear ending he experience a week ago, but luckily the only damage evident was the Bumper Tow Hook Cover coming clean off. He approached me becuase he was wondering if I could print the part for him on my printer however I've looked all around this…
We're reviewing applicants. No need for more. Thank you. I'm looking for a creative modeler for 3d injection molded mini's. We have a total of ~10 miniatures we need to make. Size fairly small (1-3/16 x 9/16 x 3/4") though I'd like to be able to print a handful at closer to 30mm size. The reason I say a creative modeler is…
Hi currently I'm using a celshader material I found in ue4 marketplace to make an environment scene I am facing an issue where I want printed dots on the scene as postprocess material but the way the martial was set up it tries to tile the dots texture and the final image looks weird some parts the dots are stretched or…
1. Not sure exactly what you want here. Why can't you just declare a global variable in one proc, and access it in all the others? There's no reason to "lock" it - the only way to change the var is to explicitly set it. If you want it to be stored across sessions (as in, literally set it ONCE only) then you can use…
lets put it this way. So far this week at work i've shipped 6 broken acer LCD's back to the supplier for repairs. and its only thursday. and i can defenintely agree about the viewing angle, at the moment i'm working with an acer AL1916W widescreen and i've had to print and reprint proofs of my current project because the…
Sorry if the image is kinda of small, I just use print screen unless there is some other way. Since this is going to be a small object, should I just make the low poly a sphere. That's what I was suggested. Because as I was unwrapping the person said that I was making things to difficult. But even if I make the low poly…
not sure what's causing the specific issue of more textures being used than you're actually inputting. you could optimise though... use a constant of 0 instead of a texture for input B of your lerp, and move the alpha into the alpha of input A. since the paw prints (it's what they look like) are a solid colour anyway, it…
Its good to have stuff calibrated and accurate on a studio wide basis, so that everyone "sees the same red" and that sort of thing, but no for games work, unlike print work it isn't essential. Like you mention it is quite relative to the display the end user has, and as such its important for testing to use a wide variety…
I have an dell ultrasharp u2410 and a Spyder4 Express and I'm no end of trouble trying to calibrate it. My delta E is still like over 8 and I would like to reap the benefits of wide-gamut (I do some stuff for print) Knowing the popularity of my equipment I'm annoyed that nobody who has expert knowledge has created a guide…
That's pretty cool. Some nice caricatures, although the quality doesn't seem that consistent between different pieces. Sebastian Kruger ( http://www.krugerstars.com/ ) is my favourite, he just has ridiculous amounts of style and skill with paint. I've got his "Krugerstars" book, really amazing to see them all printed at…