Any suggestions on how to unwrap a model like this efficiently and without much stretching? Currently doing in blender but it takes a lot of time, and zbrush auto unwrap leaves too much stretch
WIP of a handpainted tiger bust. this is a highpoly sculpt in zbrush, unlit with polypaint. I'm just noodling and adding to it as i go, like an illustration.
My Frist Project in Zbrush, Formally was using Blender to sculpt but wanted more tools. Ive Been Using techniques id use in Blender Don't know how to Step it up now that I'm in Zbrush?. If you See anything i can add HMU All Criticism Welcome
Is there any way to mimic the Zbrush deco brush in photoshop? I know, I know. Just do it in zbrush. Zbrush still has no layer support, and I need to capture the transparency.
Ok, for some reason ZBrush has very weird Zooming behaviour and i dont know why. A year ago, i didnt have these problems: https://www.youtube.com/watch?v=itkYUxzgsPg https://youtu.be/V8OQGhRzS1E