My Frist Project in Zbrush, Formally was using Blender to sculpt but wanted more tools. Ive Been Using techniques id use in Blender Don't know how to Step it up now that I'm in Zbrush?. If you See anything i can add HMU All Criticism Welcome
Looks like you've got the basics of ZBrush down. In the meantime, I'd focus on anatomy, it looks like you're missing a lot structure, particularly in the face. I think you need to take a step back, knock down the sub divisions and focus on silhouette. Check out 'The Planes of the Face' to help breakdown facial structure.
Thighs and breasts are bloated, there is no muscular volume. Calf muscles are incorrect. The arms also lack musculature and look a bit like drink straws. The chin looks unnaturally sharp and the skull shape is hard to see because you haven't provided a turn around. These are just a few things. Practice on male and female figures by sketching them in zB and using Daz as a guide.
@kanga Oh sorry, Yea I'm not really going for any realism this is more stylized that's why the chin is sharp and the "Female proportions" are large. But yeah ill add some more definition to the arms! What do you think about the Outfit/Design? I'm going for Black Leather/Latex is there a "Leather Sculpting pack" you know of for Stiches and Etc.? Thanks!
@Vertrucio Easy there, there cant be anything wrong with the "Anatomy" i used Zbrushes Female model as a Base. Valid Critique is more then saying work on "Anatomy" Like what in particular? the Head? Torso?
@Vertrucio Easy there, there cant be anything wrong with the "Anatomy" i used Zbrushes Female model as a Base. Valid Critique is more then saying work on "Anatomy" Like what in particular? the Head? Torso?
I think you're at the stage of sculpting what you think you know, rather than sculpting what's in front of you. We've all been there. Gather some references of real life anatomy (you can use stock images/modelling images etc) and practice trying to match shape and proportion. Once you have an understanding on how a real figure works, then you can find ways to push and pull the sculpt to exaggerate areas for whatever stylisation you want to match. I also recommend finding the kind of stylisation you like to see how they've built on top of their knowledge of anatomy.
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