For me atleast it seems like a poor workflow. BTW doesnt ZB have issues with triangles? I would: 1. build hipoly basemesh in max 2. export to ZB 3. detail 4. export detailed mesh back to max 5. build lowpoly useing the hipoly as a guide 6. UV 7. bake normalmap 8. rig
Than gauss. Much appreciated. ATM ive had to stop working on ratman,and do a high poly character for an assignment. Ive done like 4 so far. Its so hard to define the jaw line on people so that they dont look really fat. P.S - gauss: 2 more posts and your post count will be "1337"
hey guys At work I heard this happened about 2PM GMT,but ive only just got home and oviously its all over the news (at 5pm GMT) Apprently a press conference is underway sometime soon and its currently saying 2 people have been arrested....but apart from that its all guess work john
I agree with what's already been said... Also, Max (I'm sure all the other software packages do too, but I'm talking from experience) does a great job at packing UV's itself. I think I have only changed my UV's, after letting Max do the work, 2 or 3 times...
if your set on doing it in modo you bake twice once with floaters once with out and combine the 2 maps in PS, but that seems like a lot of needless work to me. im a failry new modo user but i would have never even considered baking in it, seems to make more sense to just fire up xnormal or max.
Or gun. It's hard to call any art crap, someone somewhere will love it, all you can really say is you don't like it. In this case, I don't. I've got a hand carved wooden sculpture here, about 2 ft tall of an African hunter dude that I think is way better, and probably only worth about $100.
Yea if your looking to buy Autodesk products, there is only 2 ways to buy...either through Autodesk or via an authorized reseller. No ways around this. Pixologic is cool with you buying software second hand, but you have to contact them to transfer the license...I think Adobe also used to be like this...but I'm sure that's…
It was a long time ago I used MD2s in quake 2 but I dont think you could specify the which frames were which cycles, maybe you cant do it and it has to be done with code somewhere... sorry its not much help but almost 100% sure that its not something you can do inside the .md2 file.
I'll work for food!!! Yeah it definately sucks but luckily we had ample forewarning that something like this would happen. Some of us stuck around to try and help the company get back up on it's own 2 feet but alas, time was against us. It seems like a lot of the guys have bounced back pretty quick though :)
you may want to do a very slight "blend-if" in photoshop on those lines on the road to make it look like they've got some wear in them. and there shouldnt really be a need to make the road have unique uvs for something like this. a flat 2:1 texture (essentially what youve got in the top of your uvs) could work for the…