Selt taught artist here. The big thing about learning any sort of skill is that it takes time... alot of time. And I really feel for those who try to self teach while holding a job, like you. It took me 2 years to get up to a hireable level and I was lucky enough to live with my parents back then, so I was able to devote…
Thanks guys! I learned how to do some tiling texture creation in ZBrush from a former colleague at BioWare. Over the past few months, I've been working on a personal style for texturing and incorporated the ZBrush technique I learned. I also drew a ton of inspiration from the texture artists over at Naughty Dog. So…
I concur with many of the things said here. I would seriously consider focusing on a particular genre / style that you enjoy more than the others and use that as your focus. If you're applying to EA to work on Battlefield, you don't want to have stylized assets that look more like they belong in Overwatch or Zelda. I know…
Hey guys, There are so many people asking me about the process of making my Ellie fanart so I decided to do a making of for this character. This is just an overview, not an in-depth tutorial. I can't go into details for everything unfortunately due to time constraints. I'm sorry if you couldn't find the information you are…
Hey everyone and welcome to the 78th Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback…
I am looking for a freelance 3D Character Artist that can be available for regular work. You will be working on a variety of projects that involve 3D modeling and 3D character creation for 3D Printing, NFTs, videogames, and more. You have to be comfortable working on both realistic and stylized aesthetics. The payment will…
Welcome, all! Time to kick off the third Monthly Environment & Prop Challenge for 2020! Since we didn't receive many votes during the voting portion of this thread, I've gone ahead and retooled it to be the challenge thread. Remember if you don't finish in the time allotted, just keep plugging away and post when your work…
Hot Glue Games is an independent video game studio in Kanata, Ontario Canada. We’re a small passionate team aspiring to make compelling video game experiences rich in story, emotion, immersion and meaningful gameplay for PC and consoles. We are seeking an in-house full time 3D Game Art Generalist to work alongside our team…
Hi all, I recently completed this sci-fi environment with the intention of using Quixel Suite 2 as extensively as possible. After posting it on the Quixel Tools Group on Facebook I was contacted by Eric Ramberg from Quixel who asked if I would be interested in posting a breakdown of it, so here we are. I'm not sure how…
Hello! I'm trying to put myself out there, show my progress, and possibly get noticed. I started this bandit camp scene for my Environment Artist Bootcamp at the Game Art Institute. The concept art is by Sergey Shilkin. I'm open to criticism, whether it's for how to take the best progress shots or if there's a way to…