Well the company that wants it referred to it as a proof sheet... maybe this is why I don't know much about them.. It's all of the textures used together in one jpeg. I apologize I thought this was a common industry term I had never heard of. I know what a "texture" is, lol. I'm talking about multiple textures from the…
When you say 'hand painted textures' do you mean making the texture map look as though someone has literally 'painted' it, or do you mean using something like a Wacom tablet in Photoshop? Most texturing guides/tutorials are going to assume that you are 'painting' your texture maps. It is very rare (and very limiting) if…
Hi, I'm working on a Landscape and I have made the material with different layers for rocks, dirt and grass. I'm using a combination of far and close textures by changing the texture coords to reduce the tiling. However in areas which have steep terrain, this doesn't produce good results even after increasing the mapping…
Hey guys, this is probably a strange or silly question, but it's bugging me. I'm making the steering wheel for a race car. It has several bits: Buttons and Dials (6 buttons, 4 dials, half on either side) LED MoTec screen (the two big rectangles you see in the middle) Center wheel Bracket (the block the buttons and screens…
Hello everyone, I had some questions about procedural texturing for anyone who might be able to answer. I found out about the process just a couple months ago, and I've managed to learn a bit about it from a YouTube channel called Ryan King Art. However, I was wondering if anyone here knew how to very accurately re-create…
Hello, So I'm trying to wrap my head around calculating texel density for a model which has multiple (4) texture sets. I'm using this script that is supposed to help calculating it: Now I type in what resolution texture(s) will be used (4096) and click calculate (with model selected) and it shows me these numbers. And now…
I finished modeling a food set a while ago and I wanted to optimize it by having the textures be in one large texture atlas of all the textures, rather than several of large texture files. The issue is I have no idea where I should start, or how I would go upon doing it? Some concerns I had are: * I don't want the model…
Good day fellow polyfans... unusual request here...
I got these 2 textures (along others) i have no idea how to use and hook in unreal 4 to get the details they provide in good use. Could some1 help identify and confirm what they are ? 1. texture in question is named by filename to be "curvature+AO" (curvature specifically…
SOLUTIONS: The road can be textured with Spline Mapping teqnique. Link. The mesh was textured using VertexPaint tool written by Jason Booth (distributed for free). Here is the link. QUESTION: This is a one mesh, which is going to be textured with even using 16K map(s) just because it is vast. You could have noticed a red…
So I'm working on a school project to create an environment in UDK so far we've mostly been working on terrain textures and a bit on tree textures. By the end were going to have a full scene with trees, terrain, ground clutter, larger models like run down houses in my case, and of course a custom skybox They're going to be…