Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists and programmers to join us on our project INT (www.int-game.net), a Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and…
Hey Everyone, . I had made a Snow shader and therefore i wanted to showcase it with an environment. It is rendered in Unreal Engine 4. Few of the Foliage is brought in through Speedtree. Because I am still a student and it is my first ever Shader so it was quite challenging at first but I learned a lot and i will try to…
First time poster, but I've lurked for a while and found many helpful tips here. Now for the Maya question. I've just started doing some game modding, but due to limitations with the mod tool, only FBX models are accepted. Unfortunately, I can't get any PBR stuff to export (or appear in game) so it looks like the only…
Hey folks! Ran into a problem with some strange lines on my mesh As illustrated on the image they're subtle, however, I noticed they appear on other places as well! :worried: So, why are they occurring, and how should I deal with them? Any help or guidance will be appreciated :)
Here are my 2 cents. Anything animated should be done in the shader graph. These shader graphs in the game engines works similar to how substance nodes works, with one exception. The substance ones bakes down to a texture(render target), and there is a good reason for this. Most of the operations you can do in Substance…
DKP Miniatures is looking for a concept artist to design the characters of the game. these will be made into printable 3D models. The game is sci-fi and includes human-alien-mutations, cybernetics, and a mix thereof. Revenue sharing from the game is available. This will first go to Kickstarter and then be sold on 3D…
Я 3D-художник, ищу работу в сфере 3D-графики. У меня есть некоторый опыт, я работал с командой разработчиков модов Old Realms. The Old Realms — международная команда, разрабатывающая глобальную модификацию, полностью меняющую игру Mount & Blade II: Bannerlord.Вот что я для них сделал:• Создание 3D-моделей различных…
been working on this skin shader for a little while.. i am taking a bit of a differnt approach.. most people i see using the max 7 skin shader use it like a standard shader and put the colors they want the face to be in the overall diffuse slot.. i did this at first and the results were okay but there were certain things i…