been working on this skin shader for a little while.. i am taking a bit of a differnt approach.. most people i see using the max 7 skin shader use it like a standard shader and put the colors they want the face to be in the overall diffuse slot.. i did this at first and the results were okay but there were certain things i didnt like about it because the certain things change at difffent angles on the face like the darkness of the pores.. they are not always black, light gets in there and bounces around making them unnoticable from certain angles.. so i decided to control the color with the subdermal layers using maps.. so the top layer i painted to look more like zombie so the red layers beneth would bleed through causing the red tones.. i have only painted the top layer and am only simulating the other layer with colors.. it is still very much a work in progress as i plan to do more work on the top layer and actually paint the other layers and not just use flat colors.. here is a shot of the head so far and a flat of the epidermal(top) layer..
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good job!
Looks very nice though.
edit: oh yeah and the shader is a mental ray shader.. so users of maya can also use it.. i will just have to export an mi file or just post the vaules of the map slots..
@Mop...here is where more of my color is comming in... so if i want more color in the shader this is the level to do in.. also added a bit of a temp spec.. not finished, didnt really spend too much time on it.. just to kind of push it a bit more .. i am running out of rez on the map so i might double size it and start to rework the bump... you can really tell on the lips , its not as crisp as i would like it to be.. thanks for the crits..keep em comming..
http://boards.polycount.net/showflat.php?Cat=0&Number=15911