There's two uses mainly; As Placeholder geometry... In a production pipeline, if a designer is waiting on level components, then if a dimensionally and functionally correct placeholder or standin is created. This will be used instead of final art so they can do their job without this art bottle neck. To facilitate…
Video game world building is an
increasingly complex process - one that demands designers think big before
fashioning the fine detail that will ultimately enable the creation of truly immersive
and interactive levels. Seasoned Naughty Dog environment artist and CGMA mentor
Andres Rodriguez discusses the blocking process…
Focus on creating accurate shapes first then solve the major topology flow issues before adding the support loops. It's generally considered best practice to use the existing geometry of the larger shapes as part of the support loops around the areas where smaller shapes intersect the surface. Treat the block out phase as…
Welcome to our 5th monthly unofficial Dota 2 workshop friendly competition This month we decided to go for old guys on the workshop, the ones that received a a good amount of items last year and got almost forgotten after that by the workshop reddit decided for us and here is the FIVE heroes we are going to work this month…
This is a really interesting concept with a lot of potential for environmental storytelling. (Broken items are abandoned then made useful again as the branches grow through them, branches continue to grow and strengthen the items as the player levels up, etc.) As far as the sculpting goes: the branches and roots that weave…
Last of the bottom tier characters. Still haven't settled on cohesive material scheme yet. I kind of am partial to a monochrome approach because that shows off the details of the models best, however from a gameplay perspective it does not deliver as good of readability, and there is a lot of information we can convey with…
To be fair we don't know when AD acquired or licenced NEX, and how long it took them to implement. Last year when AD launched the feedback/request system for their products (Max started this the year before), modeling tools/fixes were among the highest requested items for Maya, one of the requests was literally "Implement…
Hello Polycount. There is going to be a lot of "my firsts" here in this post so please bear with me. My first UT map! Decided to post my first "finished" iteration of a map that I've been working on. This started as a fun project and over time changed into something that I personally would like to pursue in the future. Am…
Some brilliant stuff going on. Well, may aswell abuse the new forum ;) [ame="https://uk.youtube.com/watch?v=wk6FPHzvM-Y"]http://uk.youtube.com/watch?v=wk6FPHzvM-Y[/ame] About a full days work so far, bear in mind i started maya yesterdayish lol. Slowly getting there, 3/4 of the day was actually spent modelling the prop gun…
Welcome to our 8th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of september the theme will be "Single items to FEMALE heroes" (or based on Female Heroes (couriers, huds, wards, announcer packs) ---The competition the idea of the competition is to…