I think you guys could have something great here. Most of it was pretty funny. I did find myself tuning out on some of the long rambling dialog espeically the dad, the church leader and Pete Wilson praying. Some of the jokes dragged on farther than they should have. Mayor in the shrinks office was too long of a time…
John Warner: In this and your previous post, I think you are misunderstanding a fundamental disagreement many of us have. And I don't blame you, since it is predicated on your belief in developmental hierarchies and whatnot. Video games, good or bad, like art in general, don't effect my behavioral patterns and I know the…
Does this happen with all brushes or just the clay brush? It could be that the clay brush isn't best suited for flattening out sharp corners. Have you tried TrimDynamic or other Trim type brushes?
was messing around this morning and i found a way to replicate the clay brush a bit more closely than the wax brush, using the fill brush with the clay brush alpha at a high intensity (800 in this pic).
Just practicing with creating stone. Curious if this is working or not. I use dynamic trim to create edges, then detail them using clay buildup and malletfast. Once the edges look ok I use orb cracks along with the clay/mallet brushes along with flatten. I've yet to add general 'noise'.
That's a previous iteration, larger low polys though. I have simplified it slightly, as I'm able to modify the bump maps in Painter to mimic detail without pressing certain details into the clay in Modeller.
Hi everyone! I've been working on a 3D model of a Chinese incense burner and wanted to share my progress with you all. Here are some clay renders of the low-poly model with normal maps added. I still need to create the textures, so stay tuned for the final result!
In the States, the bartender is legally responsible for you if they served you and your drunk and then you enter public drunk or drive drunk. So if they can prove somehow that playing violent games produces some sort of intoxicated high that causes the individual's distinguishing of reality to falter. Then they have a case…
As the title suggests, I'm trying to find a way to convert the PBR metal-roughness texture style to resemble more of a Borderlands 2 cel-shaded style type of texture. I've looked up on google and so far I've found Baked Lighting Filter featured in Painter, but upon playing with its settings I can't seem to get the cartoony…
Hey! Awesome! I LOVE orks XD this is fantastic to see! Gonna get a little nerdy on you here- do you know what clan you're going with? That really becomes important when it comes to color scheme and symbols you use (if you care about lore at all). The moons you've got there are part of the bad moonz, which are very yellow…