Shaheer Khawar – 3D Artist | Game-Ready Assets & Product Visualization | Blender / Unreal Engine Hey everyone 👋 I’m Shaheer, a 3D artist specializing in game-ready assets and high-quality product visualization. I focus on creating optimized, realistic 3D models with clean topology and strong attention to detail — from…
Hi, I created a script that helps with batch exporting .fbx groups and group instances from blender to UDK, and then thought that I could do something similar for Unity. This solution is a bit different from the UDK solution. Instead of using the copy/paste buffer, I needed to use a c# script to parse an xml file. How to…
Hello, I'm Roman Shimbarev, stylized 3D artist and animator with 4 years of experience. I'm looking for full-time, part-time work or commisions. If you are interested, my portfolio is: https://www.artstation.com/shimbarev_rmn. You can contact me: Discrod: shimbarev_rmn#4415 Gmail: rshimbarev@gmail.com…
You pretty much described me during summer. It's a really bad habit and something I need to change. But it's without a doubt nicer to work late at night. Just you, some music and your work.
http://gizmodo.com/5309592/killer-5th-generation-russian-stealth-superfighters Pretty sweet design. Maybe by the time they "need" things like this in space they may actually look nice unlike our current space junk.
This may sound like a whining rant, but I'm legitimately looking for a little advice here. Since this is the place that sank my ship, I thought it the best place to ask for a life preserver. After a couple of years of visiting Polycount, I finally sucked up the guts to ask for a c&c here the other day, and it didn't go…
Trying to get some bakes done. This is just a simple 6 sided mesh piece. All UV shells are their own shell since it's 90 degrees and each UV shell is hardened. Im still getting these noticeable seams at all corners. It looks fine from a little zoomed out, but is this normal? How do I fix this? Using Maya and Substance…