Hello Polycount, This is my entry for Riot creative contest, a skin for Aurelion Sol champ an opposite version of Airelion. I plan to call it Aurelion Sol The Star Breaker. Concept:
Do you remember where the pack was posted to ? might help and then use the way-back machine and see if you can turn anything up to at least a name of the artist/poster and see if that leads you to solving this for you. (this is why if i like it, i save it , not to funnel it into a scrambler to make my own version of it...)…
added a constrain to gizmo option (some interesting maths to solve it) so the field can be moved "as one"..... unfortunate this led to some dreadful flicker in the modifier ui :( I was going to show the code solution but it's a waste of time struggling with the nutty formatting on here! :/
TAA is really icky in VR in my experience so you want to avoid that. SSAA should be stable but that will surely cost more? (tbf maybe they solved the TAA thing - ive not done unreal VR since the PS VR launch whih i think was 4.7)
Hi everyone! My name is Madison Markle and I'm a 2D and 3D art generalist student with a focus in animation and motion capture. I'll admit now that I will most likely not be keeping this thread very up to date with any progress at all for the next month because I am in the last few of weeks of college before graduation…
Hi, I’m looking for a concept artist who might be interested in helping shape the visual identity of an indie animated series project called CYCLES. CYCLES – Season 1 is a dark sci-fi/fantasy animated series about Aren Solas, a quiet human mechanic who joins a deadly expedition to reach the mysterious Amphitheater, a place…
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
Hey man, not sure if you're going for more design or illustration here but I'll point out a few things that I think you might want to approach as you do your next piece if its fore design. Right now you seem to just be starting out with both rendering and designing. Rendering is the polishing and the displaying through art…
actually - that stuff is probably not a big problem to train for. it's pretty close to solved using conventional algorithms - the biggest issue is really in layout. it's still prohibitively expensive to train - its 10000% cheaper to brute force it with a team of artists than it is to invest in training a model at present
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…