Dear Polycounts, We are a team of second year student Visual Arts, and we are currently visualizing a 4 person death match map based around the 2012 Total Recall movie (specifically the Colony). In order to achieve the highest quality result possible we are looking for C&C from the community/Industry. We are starting this…
Working to address points in the critique I have been given. First up was reworking the crash trench. I put together a Grain POPnet in houdini to simulate a base mesh to work off of: Which is triangulated from a VDB and sculpted and decimated/baked and so forth, which gives us this trench and dirt buildup in-engine: The…
Richard Kain I have to disagree with you on why Blender looks how it does. Blender was produced in an era when the 3D modeling market was flooded with terrible commercial 3D applications, so called "affordable". They were all trying to be original Back to Blender... If I remember correctly it was an European company that…
If i'm making something complex like a full environment it will always be a portfolio piece. If i'm making something simple or i'm trying out new stuff it will probably stay on the hdd. And to decide what i want to do...i usually have a couple of methods: 1) I browse artstation looking for some cool concepts to make in 3D…
In Blender you could just select a vertex end extrude another one connected by an edge , then another one and so on, all while using very good snapping to surface option or shrinkwarp modifier. Resulting edge loop is a Blender kind of "spline" still staying regular mesh object. It's kind of a big modeling advantage in…
Salutations! I am a Game Design student looking for artistic talent for my final Degree project, called "type.KION" Synopsis On a visit to the world's most hotspot of innovation and technology you will find yourself enrolled at the KION University, a school that teaches people with potential on how to summon and control…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for an Effects Artist to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
Good day fellow Artists ! I'm Jon, a graduate of Bachelor of arts in Digital Filmmaking and also a graduate of Professional Diploma in 3D Animation Production. I'm planning to be a 3D FX Artist one day and I really don't know where to start and definitely need guidance from artists. From my Diploma course they didn't teach…
Hey there! I am looking for work as 3D Game Art Generalist. I have recently graduated Game Art and Animation at the SAE Institute Stuttgart, Germany. You can take a closer look at some of my work and my current progression over the last 9 months at my artstation portfolio: e-frame.artstation.com 2D/3D-Softwares I feel…
Rockstar Games is looking for a Lead VFX Artist who possesses the ability to create high quality real time visual effects for AAA video game titles. Responsibilities * Experienced at creating a wide range of high quality particle effects using proprietary particle tools and various 3rd party software. * Interacting closely…