I thought this would've been posted already. Anyhoo...It is gaming news, so I thought it should be shared amongst all of the Polycounters. And Happy New Year everyone. From IGN [ QUOTE ] France versus EA The French Government is about to challenge everything. By Jeremy Dunham January 3, 2005 - According to a report from…
Hi! My name is Sander Nonaka, i´m currently working on a game company here in brazil but also i´m looking for some animation freelance work. I work mainly with 3ds max and XSI. You can see my works at http://www.vimeo.com/26583412
Mods my apologies if this has been asked and or answered elsewhere in the forums before. I checked but could not find it. I am wondering what sort of video cards you guys are using and what you'd recommend?. My system currently DIES or just plain locks up on any scene with 2 million or more polygons in 3dsmax. Sometimes if…
Hello all ! I am currently trying to reproduce the surface brush that orb created. I saw it this tutorial he made : http://vimeo.com/26399689 ( at 2min55 ) Could you guys give me advices to create such brush in zbrush. I did this 2 brushes but i am not proud of it. If you have some links for me , feel free to drop it here…
hi everybody its my first post:), and my first set at steam i hope u like it :thumbup: http://steamcommunity.com/workshop/filedetails/?id=267638515 https://www.facebook.com/media/set/?set=a.702887533088220.1073741826.485215908188718&type=1 sculpt steps :
Hey guys, I just finished and submitted my first item to the Workshop. It's a glaive for Luna. Here's the Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=267670738 I plan on making more items in the future, so I'll update this thread with WIP's when the time comes. Here are some screenshots of the…
I recently finished up a workshop item for Team Fortress 2, and crossing my fingers. In the meanwhile I need the Polycount communities help! I just recently graduated from a small highschool here in Kansas, and in hopes of pursuing my artistic talents/passions, I need money for college. Now, I'm not one of those people who…
Hi! I recently thought it would be fun to start making gun textures starting with a P90 that is totally not covered in doritos. Chip Damage, a cheesy gun made to look good battlescarred http://steamcommunity.com/sharedfiles/filedetails/?id=265138850&tscn=1401593332 The texture for this one was made in a day but it took me…
I'm working on an engine in XNA but before I can do anything with it I need an animated model to test with. So I've made the main character, the topology was perfect it was 260 poly's sticking with the retro look while maintaining a good form. When it came to animating, I set up vertex groups and an armature and it all…
Hi guys, i´m working right now on a shoe model and i photographed textures to use them as normalmaps. I used this method http://www.zarria.net/nrmphoto/nrmphoto.html My problem is that the normal maps generate some wired dirt as i increase the strange (see photo below). Can someone give my some advice for the photoshooting…