Hi guys,
i´m working right now on a shoe model and i photographed textures to use them as normalmaps.
I used this method
http://www.zarria.net/nrmphoto/nrmphoto.html
My problem is that the normal maps generate some wired dirt as i increase the strange (see photo below).
Can someone give my some advice for the photoshooting part or/and in photoshop?
Here you have the current normal map as wetransfer link (262 mb) in 8k.
https://we.tl/MyDolbdxWcThanks for your help community
Replies
Photographs are going to be grainy, depending on the quality of the camera you're using. What camera did you use? You could try prefiltering the photos to remove noise.
A better option would be to use photogrammetry to capture the shoe as a textured 3d model.
Photogrammetry Thread, best practice
i used a canon mark3 with a macro from tamron
the prefiltering can be done in lightroom?
thank you for the advice