Hi guys,
i´m working right now on a shoe model and i photographed textures to use them as normalmaps.
I used this method
http://www.zarria.net/nrmphoto/nrmphoto.html
My problem is that the normal maps generate some wired dirt as i increase the strange (see photo below).
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Can someone give my some advice for the photoshooting part or/and in photoshop?
Here you have the current normal map as wetransfer link (262 mb) in 8k.
https://we.tl/MyDolbdxWcThanks for your help community
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Replies
Photographs are going to be grainy, depending on the quality of the camera you're using. What camera did you use? You could try prefiltering the photos to remove noise.
A better option would be to use photogrammetry to capture the shoe as a textured 3d model.
Photogrammetry Thread, best practice
i used a canon mark3 with a macro from tamron
the prefiltering can be done in lightroom?
thank you for the advice