Yessh http://www.worthplaying.com/press/207/RainbowSix_Vegas_12.jpg Why would they release this pic? That pillar, the photo-sourced textures on the bar. ouch.
https://gum.co/LTqAS This is a Collection of over 237 Substance Designer 6 Tilable Geometric Patterns. These patterns are a great place to start a ceramic tile floor or even some sci-fi tech panels.
Good day! Is there any options how to make texture in dDo tile? Maybe even horizontally only? Also texel density works only on 256, 512, 1024 ect. resolution?
Another bake, this time a locker. There is an insane amount of UV mirroring going on to get the maximum texture resolution possible. Slowed down my pace because i'm learning UE4 as well :smile: 2.7 k triangles
i wonder if they meant 8000 frames of animation? if you take an average animation as being 30 frames, you would have 8000/30 = ~267 animations. which sounds like a far more reasonable number.
Use 32-bit texture formats. Basically if you're using 24-bit textures, you have 256 levels of height. That leads to stepping. Save your textures as 32-bit single channel greyscale textures.