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Maya Bump Map stepping - how to fix?

Hello,

Been visiting Polycount forums for quite some time now. I've been playing with Maya for the last 5 years or so, but I am still a major beginner.

I am having some problems with Bump Map stepping. See below:

BM_stepping.jpg

BM_stepping_BM.jpg

Scene details:

1x cube 50x50x50 resolution
1 point light
Maya Software, high quality
128x128 Color and spec map
2048x2048 Bump Map

What I've tried:
Tried lower/higher cube resolutions
Mental Ray Renderer
Using a higher res spec map.
Using 32bit BMP Bump Map (what you see now)



I have no clue how to fix this. If I give the Bump Map less details, it looks ok (just edge details, for instance).

I'd glady use Normal map instead, but to be honest, I don't know how to use NM in Maya software, only maya hardware (the NM renders a bit flat in Maya Software).

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