Good day!
Is there any options how to make texture in dDo tile? Maybe even horizontally only?
Also texel density works only on 256, 512, 1024 ect. resolution?
All textures tile in DDO per default, but maybe you´re talking about the textures you´ve imported yourself? There is a guide on how you make custom patterns and get the to tile here that might be of some use to you!
Texel density can only be 128, 256, 512, 1024 and so on, so it will most likely be changed in to a slider in later versions
I use standard quixel materials, material's textures itself is tiled fine, but when its go to project its scaled in different way so it dont match the project.
hmm something looks seriously wrong, I think it might be the normal map. Would you mind posting a link to the normal map so I can try to create the project myself?
hmm something looks seriously wrong, I think it might be the normal map. Would you mind posting a link to the normal map so I can try to create the project myself?
I created a project and for me the material tiles horizontally without any issue, there seems to be an issue with the normal map though. I don´t get the strange artifacts (botton left corner). did you input any other maps than the ones you sent to me?
I created a project and for me the material tiles horizontally without any issue, there seems to be an issue with the normal map though. I don´t get the strange artifacts (botton left corner). did you input any other maps than the ones you sent to me?
Just maps that i put here.
I test it once again and notice that this issue repeats only on Rust material, other tile correctly. Is it true for you too or maybe my version of quixel is old?
Very strange! So this now only happens with the rust texture?
Looks like this problem is on the Rust material only from the beginning. I try bunch of different materials and they looks fine.
I reinstall the suite via launcher updater but issue is still there. I can avoid this problem but if you interesting with further investigation i can upload project files (if it can help).
What scaling mode do you have your texture on. if you try scale textures up above 1 you will have tiling issues as the texture is now larger than your document.
Replies
All textures tile in DDO per default, but maybe you´re talking about the textures you´ve imported yourself? There is a guide on how you make custom patterns and get the to tile here that might be of some use to you!
Texel density can only be 128, 256, 512, 1024 and so on, so it will most likely be changed in to a slider in later versions
Let me know if there is anything else!
I use standard quixel materials, material's textures itself is tiled fine, but when its go to project its scaled in different way so it dont match the project.
Here is the pics, standard 2k texture:
https://drive.google.com/file/d/0B2jF3BpDNDMEMkN0NGlzNkRKMHM/view?usp=sharing
I created a project and for me the material tiles horizontally without any issue, there seems to be an issue with the normal map though. I don´t get the strange artifacts (botton left corner). did you input any other maps than the ones you sent to me?
I test it once again and notice that this issue repeats only on Rust material, other tile correctly. Is it true for you too or maybe my version of quixel is old?
1.8 (2014 November 19)
I reinstall the suite via launcher updater but issue is still there. I can avoid this problem but if you interesting with further investigation i can upload project files (if it can help).
https://drive.google.com/file/d/0B2jF3BpDNDMENXp0Tjk3OUs4Y1U/view?usp=sharing
Tell me if there will be something i can help with.
Also i notice that weird artifacts on the empty fields depends on Quality curvature check-box.