What Are You Working On? ACeye Adel0n model AgelosAp algoru model allenjay_roldan Amsterdam Hilton Hotel arun nagar atomander beefaroni Ben716 model BentoRibeiro Bunifazzuy charlyxxx chemotoledo Curlscurly Daven Davision3D displacedinvader Dmellott guillen hectorsdors heimdall HntrLuc illusion Jakob Gavelli javi jmiles…
Hey everyone! My name is Filip and I'm seeking employment in freelance gigs and long-term contracted work. I'm a 3D Artist and a Renderer/Visualization Artist with professional work experience in sectors of videogame and architecture art and interactive visualizations. You have absolute liberty to contact me without…
Hi guys. My name is Kristoffer and Im on the verge of upgrading my GPU from rx480 to 1080. Im a concept art student so I do alot of modeling, sculpting, rendering, in 3D, and I need advice from people who know what they are talking about.. Im at a point where Im thinking if I should get 2 SLI connected 1080:s or one…
Hello Everyone, Looking for more work now! My names Omar, I'm from London, UK. I am a proficient 3D artist looking for paid work. I am comfortable having a go at anything, but I love working on characters/creatures! I always try to develop further and further. I really love doing what I do =) I got a good understanding of…
Hello Quixel, nice to see you. Here's my question for you guys. I want to directly use Megascans only as a material library. I will explain why for you. For now, I'm training myself to be more professional in digital painting, I'm searching for a powerful material/texture software for/as my reference. I need a quick,…
^ These are all really good advices. The bottom line here is: Start with the fundamentals. Having a little bit of Color theory theory helps a lot (here's a nice book about it :…
I think that's a great way to not slip out and miss some details. Many times I didn't do fine detailing enough because 'it's just a small part of the character' or 'I will just focus more on the face, shoulder pads, or gauntlets'. That's probably how I got the stupid looking hands I have on most of my characters atm, I…
Thanks for the kind words guys! The render is done in KeyShot using some of the material presets that I tweaked slightly with several tiling maps in the bump and roughness to get some subtle material definition. As for the corrugated metal hose, I do agree with you that it could be fastened or connected to the lower…
Hello there! I recently made my first course for an ArtStation challenge, but because of the deadline, I uploaded the first half at a reduced price until I manage to do the voice-overs for the rest of the course. It's beginner-friendly, you can start learning how to use the tools in Marvelous Designer at the same time you…
Hi all, My name is Devon Chiu. I am a 3D artist specialized in 3D concept and production for games. Besides 3D concepts, I mainly specialized in hardsurface prop, landscape and vegetation production for real time application. Besides a few work samples below, you may find out more about my work through:…