Just in case there is room, and someone who may have wanted to check out Steven Roselle's latest webinar: Autodesk Maya 2013 and Beyond:Animation Workflows for Games The 2nd half will cover project Skyline. http://area.autodesk.com/blogs/stevenr/maya_2013_and_beyond_animation_workflows_for_games#44199 edit: ignore the…
Hey guys thanks for replying! Sprunghunt - imma try that animated post process thing next. So far though the issue is that I DO want bottom-up lighting in the day to simulate bounce light, but none at night to get the shadows back to really dark. I could try some kind of color shift thing in the post process maybe? I'll…
Please note this post is written in two languages, scroll down for the english version. Hola a todos, Estoy desarrollando un videojuego indie con unos amigos. Va a ser un juego de estrategia online competitivo ambientado en un futuro de fantas
I was linked this by a friend today. Never been in the industry so I have nothing much to say about it but could be an interesting discussion point. http://www.youtube.com/watch?v=H28CDpPF1Lo&feature=youtu.be (Also I don't know how to embed youtube videos on polycount sorry)
Hey, I'll post some of my stuff I'm working on here. Progress on my first animation for the workshop: http://www.syncsketch.com/playground/d9d49245d885439296c64b69fa0e967f#95550
Looks good shouldn't have any worries, all the shapes/silhouette are quite nicely readable so imo this HP should bake down without many issues...if any.
Hi Guys, I have been working to recreate on of the coolest looking Death FX from Heroes of the Storm. The guys in blizzard have done a great job in creating fantastic VFX for that game. I just tried to replicate one of those. Would love to have your feedback on my work. thanks There are 8 components applied here in this…
Hi guys-- I'm an expert Unity developer who just got a contract to make a game featuring a number of scantly clad and nude females. My normal modelers are more versed in monsters, locations, etc. so I'll need someone with skills in this area specifically. This is a paying gig commensurate to expertise and efficiency. Bonus…
I've used TSM to animate a bipedal human a bird and a sheep, its nice. It helps automate what is a pretty tedious process BUT its not a replacement for learning rigging, its a helpful addition to it. If TSM is the only way you know how to rig then you can't say you know rigging... You still need to know what its doing…