Hi guys (and girls). I'm making a fighting game with a few friends and I am in charge of the art department. What I am basically going to use this thread is for posting updates on all the stages the animal mechs are going to do through and hopefully get some feedback from some of you as we go. :thumbup:
super busy since Exanima (muh day jerb) released update 0.9.5. I'm posting this update quite late in the day; Did a very quick bake of iron automatons so that they're ready for animations, unpainted as usual. Going back to polish the swamp abyssals and get a lowpoly done of that race as well. https://youtu.be/1_P3Y9LnPVQ…
Alright I left some more feedback. I'd focus more of your time on mapping out the physical arcs and body mechanics on this shot. It feels like you have beats you want to hit and you're letting that drive the animation and not the body mechanics itself. There is some great posing in there though. Are you animating from…
Usually games use a vertex shader for wind animations, with vertex color to control the weights for various animation effects. Some use a combination of skinning (bones) for larger motions of the trunk and large branches, combined with noise in a vertex shader for leaves. What engine are you trying to import the tree into?…
Using dither opacity works wonders for translucent objects but when animation is added, there is this noise that appears that tend to lag behind the mesh as it moves. Also is there a way to place a dynamic light to only cast shadows but not light the object using lighting channels?
Hello Everybody I would like to invite you my outsourcing offer. In my team I can offer an Artists and Animators with about 20 years experience in CG working in Video Games, Movies and Advertisments. Skillset(s):3D Character Artist* 2D Character animation (Advanced level of Spine2D, AfterEffects, Toon Boom Harmony) *…
I want to recreate the amazing look of the MikuPa concert model, and I want to my model look more accurate Reference images (Photos by MARZA ANIMATION PLANET, rendered from Autodesk Maya) What I currently have in Blender:
Hey everyone, Bonfire Studios is currently hiring people to form the core nucleus of our company and help define our first IP. All roles are full-time and located in Costa Mesa, California. Please visit our careers page for a list of open positions. http://www.bonfirestudios.com/careers We're actively looking for a Senior…
I accidentally posted these on the 3D Art Showcase & Critiques section (here) I'm just starting with character animation. All three are stiff and basic, but you have to start somewhere.1. The sword slash feels empty. It's simple, my first attempt. 2. I like the ground punch shockwave the most. locky, stiff, but I like it,…