3D General Artist - In house. Full time & Contract roles available Lockwood Leamington UK, part of Lockwood Publishing, is looking for a 3D Artist with strong 3D mobile and Unity 3D skills. The ideal candidate has a minimum of three years experience producing 3D assets for mobile games and expertise setting up and…
Senior
Programmer Description: Double Fine has an immediate opening for an
ambitious, visionary and experienced Senior Programmer for its San Francisco
development studio. The ideal candidate has considerable experience
contributing to a large cutting-edge code base and has the ability to architect
and implement critical…
Hey Everyone! I am opening this topic to showcase my 3D sketches, and hopefully receive some feedback on them. I will try to credit the concept artist on each sculpt (as far as I know where the image comes from). I created this sculpt the other day, it took around 3 hours or a bit less than that (starting from a sphere). I…
I got you :) This is a bit of a hack, but it does work. Here's the quick breakdown: I'm creating a dummy locator, and then connecting my objects to that locator via a parentConstraint. You can then move the locator and the objects follow. I've written you code for the connecting process and the removal of the constraints.…
It's likely you've already heard the rumours about Crytek intending to release the CryEngine 3 SDK for public use. If you haven't, get excited - the engine is an artists dream. At this stage, people will be able to use the engine for their own non-commercial projects which still puts it in a different box to the obvious…
Here is the change log of SD 5.0, in bold the main new features. Changes: [Export] discard Alpha channel for TGA and BMP when it is full opaque [3d View] Set the PBR shader by default [2D View] Switch to view image as alpha premultiplied [Parameters] Size: Add a Width/Height lock / display values in dropdown lists…
Actually you could just make a clone of your tile sampler and make it work with inputs alphas in 8 bit mode. No need to remap anything. Sorry for over -complicating. Also you can use FXAA node to "fix" " nasty edges". That "hiden gradient" UV idea still might be useful if you want to use the leaves color counterparts…
Hey guys! I was wondering if all of you who use ZBrush could post below some of your stats: 1) What CPU (mem, mobo?) do you use? 2) What is your benchmark score in ZBrush (single thread, multi thread)? I'm really curious about the criteria of selecting a proper CPU for ZBrush. I've thoroughly googled for any real…
Looking great ThinkKlinck! I like the solid beam you have coming down and adding a cone of heavenly light around it would help push it further. I had a scene awhile ago where I made an asset with kind of the same thought in mind. What I'd suggest to make your heavenly light beam is to first fit a cone that runs from the…
Hey guys. So I'm been developing my own 3D editor program and I'm really torn about who my potential customers are going to be after my next release. Essentially, my program has the ability to do basic modeling, but also has a built-in ability for power-users to directly edit shader code. For the mass majority that don't…