Senior
Programmer
Description:
Double Fine has an immediate opening for an
ambitious, visionary and experienced Senior Programmer for its San Francisco
development studio. The ideal candidate has considerable experience
contributing to a large cutting-edge code base and has the ability to architect
and implement critical game engine components. The role requires prior
experience developing for modern game systems such as PS4, Xbox One or
Windows.
Additional key qualifications for this role include good problem-solving
skills, the ability to motivate, collaborate with, and mentor others, and a
passion for adding the extra polish that that truly sets Double Fine games
apart from other games.
Responsibilities:
- Design, develop, and
maintain the core engine systems that power Double Fine’s games.
- Create software systems
that are intrinsically scalable and cross platform.
- Create or improve tools as
necessary to support specific features/systems.
- Continuously test, debug,
profile, analyze, and optimize across on all applicable platforms.
- Adapt current and legacy
games to maximize performance and stability on new platforms.
- Contribute innovative and
original ideas on all aspects of game production and development.
Requirements:
- Five or more years of experience
in the creation and delivery of state-of-the-art, performance-minded games with
two in-game credits required.
- Demonstrated proficiency in
C++.
- Proficient with linear algebra
and general 3D mathematics.
- Comfortable working with
internal and externally developed code.
- Effective communicator and
collaborator with engineers and team members from other disciplines.
- A natural curiosity for all
aspects of game development and a willingness to work on a wide variety of
systems.
- Excellent analytical and communication
skills.
- Self-motivated and passionate
about making video games.
- Commitment to personal and
peer development and sharing best practices.
Pluses:
- Hands-on experience
developing for Unreal Engine 4, PS4 and Xbox One.
- Bachelor’s degree or higher
in Computer Science, Computer Engineering, Software Engineering, Math, or
related field.
- Experience developing Maya
plug-ins and asset pipeline support utilities.
- Experience designing and
implementing threaded, asynchronous software.
- Experience with real-time
physics, animation, and inverse kinematics.
Due to the immediate nature of this position and
current government employment-visa sponsorship restrictions, we are unable to
consider foreign candidates.
TO APPLY: please visit our jobs page