Hey kids! Thought Id write up my process of how I painted this piece. I typically struggle with perspective a lot, so I wanted to integrate some small tricks using 3D in this to make sure I didn't fail too hard. I recently watched a tutorial from the badass Barontieri, and he actually used way more 3D stuff than I had…
In case you haven't seen it, lots of upgrades in June's UDK Beta: * Skel. mesh UVs * Improved bloom * New HUD tool * Custom normals Click through to see the entire list of updates... Oooh, multiple UVs and vert colors... I can't wait to see what Polycounters come up with after they get their hands on it! Vertex Colors and…
Some might remember some of my low res planes from ages ago. This is what they are for. A relatively slow-moving project (though totally noncommercial, and in fact the first openGL project the programmer has ever done... and second game he's ever worked on, so from my perspective, a pretty good achievement) which is…
Well, I am probably an exception to the rule but I'm much less likely to buy software licenses if the software doesn't run on Linux. I will occasionally make exceptions for software that's unique like Zbrush, IPackThat, Toolbag, or Substance Designer (both of which I have a license for) but otherwise I almost never buy…
Just wanted to share some advice on the Editor. Couple of things have been bugging me for a long time, and only recently I've figured how to fix or explain them. 1. If you are using Parallax Occlusion Mapping feature in your materials, you may be familiar with this issue: ^ PoM off ^ PoM on To avoid incorrect self-shading…
SHEPHERDS “What you are doing is a mistake!” Zed didn't react at first, his gaze still focused on the scene before him. The fires engulfed the night, biting the walls of the ancient temple, swallowing it from the inside. The old wooden statues were burning. The flames consumed the ancient gods of ebony, reducing hundreds…
Wow. Here we are, announcing the Brawl Contest WINNERS. 1st Place! The very top of the top! I'm pretty excited right now. For us, doing our first 'contest' on our own was a big deal and, after writing these announcements for the past week, I can finally feel confident that it was a success. How do I know it was a success?…
Hey guys, I've been working on this a bit over the last few weeks. It was for my senior capstone project but since the summer semester is ridiculously shorter than an actual semester I had to try and get out something relatively basic. There are quite a few things I know I want to work on that I came across when I was…
For starters - I use Maya (for modeling), zBrush (sculpting) and Photoshop (for texturing) + several additional software (like nDo, XNormals & Handplane...). I have no experience with Blender, 3D Max or Gimp,... The whole workflow depends on the scope and size of the team as well as their skill. While bigger companies can…
@bkost Hey apologies for not seeing your response earlier! I really enjoy the HairTG tool, I had no Substance designer experience and I felt like it was fairly easy to mess around with, the hair tile generator requires a little more effort but it's not too bad. The tool makes it pretty simple to mess around with all of the…