Hi all, I try to learn how to use the masks from Photoshop CS2 but now i have a problem, something makes my model look white ingame and i am sure its a mask but the masks look like in valve's example for that hero. Hope somebody can help, thanks!
Hi! I have been playing around with the ZBrush masking menu, where i can mask by cavity/peaks etc. My question is are there any more options like that? It's a bit barebone from my expirience, and i want some more variation masks for the rocks that i'm creating. Any answer would be great!
You can create a cavity mask without having to use clay polish. Just fiddle with the "mask by cavity" settings under the masking tool and you should find what your looking for. It will mask even the smallest details.
Hi guys, I'm having trouble utilizing color id masking for handpainted textures. They work fine for smart materials, but if I try to use any paint layers I run into a bit of trouble. So far it: 1) Masks properly, but after painting some more all of the albedo disappears after leaving painting mode. 2) Doesn't mask to color…
Hi all. I have made material in Designer and I want to have access to one of the masks from Painter to make it layer mask. Is there any way to do it? Thank You.
this should be relatively straight forward - use the 3 vertex colours to create 3 masks then run the base texture and the rust into a lerp with the first mask, the result of that lerp into another lerp with the second mask and the result of that into a third lerp with the third mask.