Introduction Hello, I'm a huge fan of arcade type sports games, especially hockey ones. Some of my favourite hockey games are NHL 94, Mutant League Hockey, Blades of Steel and NHL Hitz 2003. Those games were really fun, as they weren't trying to go for the extreme realism of today's sports games but instead make it more…
i can't afford their costs and i saw the whole colleges in my area but all of them is really suck so i search for something lower cost than ianimate and animation mentor and teach me 3D animation with a good quality
Fleshed out the roof some more with something a bit more interesting. Still working on the trimsheet so the modular pieces are still pretty WIP at the moment and I'm trying to figure out how I want to design the top of the tower still...
Lowpoly is done, UVs are done, bakes are done. She's around 80k tris now, using 4 main textures (face, body, upper clothing, lower clothing) + an extra 2 materials for hair and lace. Will be moving onto texturing soon.
it's a bit late but everything feels very short and out of proportion. maybe simply filming from a lower angle would make it feel more impressive, or perhaps just scaling the buildings vertically nad throwing some fine details on the roofs.
Hmm, not too sure. I've had not-dissimiliar issues when the original mesh has been partly hidden or masked. It's probably worth making sure the whole thing is visible and unmasked, possibly even deleting lower subdivision levels too.
Here is a dragon bust I recently finished. Was just more practice inside of Zbrush as I have been away from it for a while while working on lower polygon stuff at work. Sculpt, paint and render all done inside of Zbrush.
well to retopo, you can always just get in your crunched down mesh or use a lower subdiv level, retopo is about the shapes, not the detail. baking mesh can be an entirely different model from what you use for retopo.
im working on the head topology but i have some doubts... What do you think? I think the topology of the lower jaw woul be better... i've been investigating the better way... but i'm not sure enough... This way would be better?
Very nice set of characters, the last one especially! I guess my one comment is that the posture seems a bit extreme right now, she has a major curve in her lower back. Other than that it looks pretty great!