Love the Brando sculpt - you've managed to create an excellent likeness! As for the latest DS fan art, it looks solid, but my only complaint is that the pose has caused the shield to block a lot of the nice details you worked into the armour.
I think i'm pretty much done with the base room now, just a long hall. I will start adding props now, shields on the walls, torches... and what else I can think of would fit here.
Yeah as far as the original drop pod your spot on, I was just thinking in terms of design that concave bottom is going to make the pod tumble. If you look at acctual space vehicules they tend to have a dome like shield :
Just a small addition. I today made my first attempt at a wooden shield for a personal project. For me it's going to be interesting to see how it will look ingame, once textures are baked and made. As always C&C are appreciated.
Character inspired by Ragnarok >Ignore the "line" down the center...he is still instanced. >I will add wrinkles and folds later...Im still blocking out the shape of the clothing. >He doesn't have a left arm...yet >The shield is still basic...and details will be added. - Chels
hello got a quick question im sure someone can answerer iv been working on a quick shader for a similar effect to the bubble shield in the halo games and im trying to figure out a good way to make the transition between it and the ground less harsh.
Skullman, another evil boss baddie from the Megaman universe. What's funny is that he a direct knockoff of Woodman. The leaf cutter is just the same as the skull shield. Oh well. I'm still rigging him so he may look a bit funky right now.
Thanks a lot Pixel! Slowly gathering some feedback here and there. I'll see if I can find some more time to fix up bits and pieces like the roof textures and maybe add more geo around the chimneys. And good point about the shield!
I have started working on the game res model, just the main body for now. Would appreciate any and all feedback about topology. Got a bunch of triangles, some stretched polys too... And weapons. Shield's design from dark souls, with a few tweaks.
@Pior Awesome!! Well Motenai modeling speaks for itself. Only crit I have is that her dress looks well... empty on 1st level. It could be better if 1st level as well would have some belt elements. Reserving shield and such for 2-3 level.