Depth Alpha basically takes a bias to increase the softness. The heigh the softness the higher softer the transition. A bias of 0 should give you a hard edge. Be aware that theres a Bias field in the properties of the Depth Alpha node as well as the Bias input for the node.
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this should pretty much do what you want.
thanks i will give it a try.
how does the depthbased alpha output it's inf could it also be used with a -1 to give things a hot edge where it intersects other objects too.
hmm didn't quite get what you said there but the previous post got the soft edge i wanted.