Hey, I have been having problems with my grass. For some reason the same grass mesh has a problem when being rotated at different angles. I don't know what's going on. Anyone know what could be going on? Thanks :)
Thanks for the great tips, everyone! @Drew: Yeah it seems to be the consensus that blurring the reflections would be the best way to go at this point. I think what my problem is that I'm using mental ray to render, but the materials I'm using are your basic Maya materials - Phong, Blinn, Lambert. I should play around with…
Click Here for Reference Guide Album There seems to be a lot of material explaining the science behind PBR shaders but not much in the way of application references. I downloaded The Shader Calibration Scene from the asset store and made some quick screen captures of all the metallic shaders included in the package. Note…
I need two 3d pets with human attitudes. Both bodies must have a human shape and they will represent different human actions like kissing, shaking hands, etc. Both animals must be a dog and a cat, they can have animal skin but they have to be stand up like humans (all body must be as human as possible). I´ll use the models…
Hey, so I want to change my tiling based on texel density but for that I need the texel density in runtime somehow for my generic material library. Ive tried DDX DDY for screen space UVs but that dosnt work. Tiling by mesh bounds or so also dosnt make sense. One idea would maybe be to calculate relative distance from 2…
Hey guys ive started a series of blog posts where i'll be breaking down paragon shaders and untangling all of complexity behind them. theres a gold mine of knowledge hidden away in the amazing assets epic games was nice enough to release to us and im going try to through an do breakdowns/Simplified recreations of some of…
Here is the Human shader pack solution for Unity 2017.x (PBR, Non HDRP) Ready to apply to your game characters Skin, Eyes and Hair. http://https//assetstore.unity.com/packages/vfx/shaders/human-shader-pack-135145 Video https://youtu.be/cuO4XtvMTZQ
Ye animax we're on the same page.....paint on the mask, preview in the shader. When I said didnt work on directx shaders I meant you couldnt insert it into a directx shader, to paint using the shader materials in realtime. You still have to paint with the mask visible, and see its effect after. Its still a million times…
Trying to figure out how do do a (alpha clip fade? depth alpha blend, depth buffer/bias?) effect for objects intersecting other objects. For example water plane or fog planes touching objects. Want a nice fade and not a clip. Anybody know how to do this specifically with maya 2016 shader fx stingray nodes. It appears…
Hi, I downloaded this shader called Cryengine 3 vertex blend shader. I changed my viewport driver to Legacy Direct 3d. Restarted 3dsmax. When I assign a texture to the shader and tick display tab, the texture doesn't display in the viewport. I am using 3dsmax 2014.