Hi, I wanted to ask advice on texel density for a character that I'm unsure of. Currently my character is unwrapped and put on 1 tile. The rest of his clothes (shoes, pants etc) are put on separate tiles therefore they have a higher texel density it seems (see pic 1). Was wondering when doing a character, is it best to…
Reallusion Iclone 3D Character Design Contest 2016 HULK iclone Character Creation ZBrush Face Creation 3D COAT Creat Nerve Importing Normal map iclone CC Substance Painter Paint iclone CC Importing Diffuse map iclone CC ZBrush Hair Creation Importing Hair iclone CC Marvelous Designer Shorts ZBrush Dress Design 3d max cloth…
Hello, After two years of studying art, watching tutorials and working my ass off, I want to finally open my own webpage and start trying to land some job. I am working on my "opening" piece for portfolio right now and considering that there is a lot "first" in here, I'd appreciate help and some feedback during the…
DonEngland yeah its all right, we must make our models as close as possible and so on but the things could be drastically changed if we consider for example some special feature like cloth sim. For example if we're intending to use this feature we must model all the things underneath the cloth, because this is what we need…
Okay, here is the clothing detailing work. In making this image I noticed I still have a few more things to detail, especially the coat. I need to add the shoulder stripes and logo on the back, so know that I am aware of that. And of course I am going to add the Insert Brushes features next (stitches, bones around his…
@Urzaz Yup! Marvelous for everything actually. :P I took the pants and socks, grabbed some prefab shirts and boxers, then layered the clothes up to create the pile. I exported and made a low poly shell in Maya, applied unique material IDs to all the individual pieces of clothing, then did a high-detail bake in Substance.…
Before getting into clothing, first get comfortable with drawing anatomy. Once you fully understand how to get the poses you want, then you'll move on to cloth and how that cloth responds to forms underneath. Then you'll look into working with greyscale values to accentuate volume. Then color theory and after that color.…
mmmm... hard to say. I mean they don't really use Zbrush in film production. So we had to do all the detailing ourselves.. (with the exception of leather, or hard surface elements). Most of the cloth we received were meant for cloth sim, so we had to remodel most cloth elements. And even then, most of the characters had…
@Go2frag Thank you :) ! @lotet finding fitting color for his clothes is something I really struggle with. I always try to imagine, where the goblin lives and what materials he has at disposal to craft his clothing from. The clothes are mostly made of leather, but reading your comment I realized, that the green…
The clothing seems somewhat inconsistent, around her head she seems dressed up for winter but her legs are partially exposed. The contrast between flesh and yellow clothes isn't that big, either, I'd say you should give her some differently colored cloth there. The hat should cast shadows on the objects below it, currently…