Hello,
After two years of studying art, watching tutorials and working my ass off, I want to finally open my own webpage and start trying to land some job.
I am working on my "opening" piece for portfolio right now and considering that there is a lot "first" in here, I'd appreciate help and some feedback during the process.
I am aiming for The Last of Us look of it, a guy with dirty clothing etc.
This is my HP so far, I'd call the shape of the face finished, I don't want to go into detailing it, before I finish the clothing.
Base of the clothes was done in Marvelous Designer, I only started to detail pants so far.
Face topology:
Any suggestions are welcome!
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With the rest, I'll try to fit in around 30k, still gotta figure out how hair planes work.
Substance for texturing and baking, marmoset for render.
Thanks for the info about topology, I'll make necessary changes I followed Chung Kan'stutorial about face topo.
Thanks for your input!
As for the jacket, the material is a the windbreaker, I do own one like that(living in Ireland, rain and wind is one of the things that I have to live with :P ).
I do know that you're right about using MD as a start in learning about clothing, but I couldn't really find any good resource to study sculpting the cloth. There is numerous videos on YT, but they don't cover folds, the way you described them. I spent last year going through anatomy, now I plan on spending as much time on clothing and props.
On another note, if I can get some projects(work) whilst using MD(as a base mesh) and build up professional experience that helps me a lot.
Wrinkles are just the base created by simulation, I am refining them right now.