Of course, Every anonymous derp will arise from the cut to try and fight the higher power instead of doing it the fair and square way. Im extremely worried about this though it feels like The world will turn out like those one scenes in movies where people are wearing extremely tight and silver/white spandex and Google has…
on the ump you're getting too detailed before you properly do the large shapes. i am guilty of this too a lot of times. make sure you really look over your reference photos before you start modeling something. on the whole thing watch your edge thickness, as edges that are too thin will bake down poorly. this is especially…
You may need to adjust your monitor's default contrast levels, I used to have the same problem (it looking fine on my screen, but washed out on others). Some crits; I have to echo the poly distribution comments that were first brought up...as well as the concern over the texture style. What other types of games has the…
A few days ago, I decided to put together a submission for the current Pwnisher challenge. The goal is to create a sequence inspired by the final fight sequence in "Dune: Part 2". The main Fremen character will be vaulting over a stabbed Sardaukar in the middle of falling. I've never attempted anything of this scale…
It's also using camera mapping, which omits the sides and rear. I guess if you had a multi-camera neural generator it might resolve those angles? The neural solver would have to solve all the angles at once. But would it make a blurry mess where they overlap, ala lazy triplanar?