I'm still playing the first one from time to time, redoing the SP, doing the challenges, etc, one of the few games I want to 100%. needless to say I'm looking forward to the next one (2011 seems a good bet ?)
Plus in my tests TB bakes much nicer AO/curvature maps. Just a pity there isn't a live link or bridge between SP and TB. Also, TB has an extra '_' tag to further isolate mesh components in the bake group.
I think you'd do well to check your reference again - the barrel assembly & "pump" look different on all the pictures I've found.. http://images3.wikia.nocookie.net/__cb20080714064745/metalgear/images/9/96/Sps-ds-m37.jpg
i looooove sp´s but what should i say.. as long as they need a reason to develop max8 max 9 max10 maxwhatever about xnormals.. loooooooveit very nice viewer but nothing can beath this FAAAAAT Viewer-Musik 8)
Hi guys, I just installed maya 2016 sp 4 and am suffering from viewport lag even while creating a box, selecting different tools etc :( .Please help me if u know a fix. My pc config is ty in advance!!!
Aaaaannnnnddddd here's the first set of textures! I'm dropping my top 3 here. I'm pretty happy with these prototypes considering I've never REALLY tried SP before. Hope you guys like them! Critique, please!
Thanks Gazu and Michael, i will try to get the darker look in Unreal when i get home, i`m new to unreal 4 so i try to learn as i go. Some close ups from SP
Working on the roof, and texturing in SP. I need some advice for how should i make the roof, the roof is tileable but how should i make the sides-ends of the roof, how you guys would do this? check screen.
In a way I'm glad about that as it means they can really focus on the SP. But then I never played enemy territory so I seem to have missed out on something special going by what EVERYONE says about it. Looking forward to this.
I'm using SP, also tried xNormal with the same result. I've read through many threads before deciding to start my own. I would still like for a mod to give his reason for deleting my thread.