Hey everyone, I'm looking for a specific max script that was posted here a few years back. It would let you take a UV island and snap every point to a matching island under it, I used it a lot but lost it doing a computer upgrade. Unfortunately I'm having some trouble finding it.
A wrote a mel script that bakes animations into blendshapes. What you can do with this: - Bake skeletal animations into blendshapes - Bake Ncloth, deformer, and MASH animations into blendshapes - Combine multiple skin mesh renderers into a single blendshape for Unity and other real-time applications. I need people to test…
Hello, folks. Doing a bunch of calculations on UV faces and script is pretty slow. What I've noticed is that it works reliably faster if I switch modifier stack from unwrap to one modifier below (epoly in my case). Tried to switch modifiers in script, but it gets confused if there are several unwraps in a row, so I would…
I'm having trouble with a relatively simple script here, can I get some help? It toggles a selection constraint for all or hard edges only. the -q flag isn't documented for polySelectConstraint, but it works, and -sm returns an integer. But, Maya returns an error of: Error: Cannot convert data of type int[] to type int.…
Hello, I have used the train tracks script to make the tracks for the tank I am working on at the moment. The problem is when I try to copy them across all the segments are still stuck to the original spline that was used as a guide. I have more less tried everything to get them to un-snap from it with no luck. Exporting…
Hi Guys! Is there a script out there, which helps to remove the TurboSmooth modifier from all Objects i have in my 3DSMax Scene? Doin this per Hand takes time and sucks. Also it would be great to add a TurboSmooth to all Objects just per Click. Can somebody help? Greetings, Gazu
Just published another small script, could b euseful for some of you too, guys. Here it is: https://gum.co/Fjhm It replaces control objects' shapes with part of a character mesh, which will deform and follow the skinned mesh and animation. You will be able to just click on the arm, for example, to select arm fk control.…
I have a script request for a simplified Skin Wrap tool. The idea is that you simply select the high poly mesh, press a hotkey and then select the deformer mesh. This would link the deformer mesh to the high poly and make the deformer mesh the active object. It cuts out pressing the add button and also having to reselect…
Hi all, I posted a while back about a written script I have developed for sci-fi / fantasy application. I have finally finished the manual for the vertical version. It can be viewed online or downloaded in PDF format at http://www.dscript.ca/manual.htm This is the first draft so please excuse any typos or errors. I would…