Not the case, this is not editable mesh where invisible edges permit this behavior, vertices in editable poly can exist only a) when there's at least two edges connected to them, b) as isolated verts where nothing at all is connected to them.
Bleed the edges for sure! A lot of artefacts at edges is caused from not bleed pixels around islands. Use "Solidify C" from flaming pearls. Free photoshop plugin package. There are A and B presets but for me best works C preset.
Here is a trick. Instead of just pushing it outwards, use soft select to "comb" the verts in the direction you want the fur to flow. Much more convincing as fur that "flows", which is the majority of animals. B is just pushed, A is pushed then "combed"
The japanese apparently and its better than hellmans too !! http://upload.wikimedia.org/wikipedia/en/thumb/b/bd/Mayonnaise_Kewpie_Japanese.jpg/272px-Mayonnaise_Kewpie_Japanese.jpg My bitch for the end of the year.. hmm got nothing to bitch about .. damn that fucking sucks..
3rd generation cintiq... almost affordable coworker picked up the 12wx... it's pretty cool, but I want the one bigger :B means I'll have to count pennies for a while... especially since I need a new computer first.
hm..i would give it some more strong highlights and fix the b«clothing, right now it doesnt seem like folds, use more dark color to define fold depth and slight highlight . Still a solid piece
sweeeeeeet! at this stage of texturing it looks like alot of that geo in the torso could be omited b/c its not really doing anything. just an optimizing suggestion =) not sure what else u got planed, might need it after all!
Any comments on this? Its supposed to be a magnetically propelled motorbike (hence the tire-trench, and lack of axels... its magnetically suspended and rotated. And yes -- it will have a texture :b Kinda hard to UV map an unfinished geometry. Any opinions? (also looking into smoothing out the edges somehow)
hi this has probably been answered before but I can't find it. basically, if I want to add an extra row of quadrangles from point a to point b, essentially adding an "edge loop", what is the best way in edit poly mode? thanks.
Hello and welcome! I am currently working on a concept for my 3D Portfolio of Samus Aran from the Metroid series, combined with the design of Portal 2. I am aiming for it to look as if Aperture Science designed and built the power suit that Samus is famous for, as I thought they would be great to mix together, while…