Hi all, So I have a question about a side-hobby that I'm almost thinking about pursuing. So in the near future I'm thinking about starting to stream video game gameplays through Twitch as a side-hobby. My question about this is since my goal is to start off as a Junior Environment Artist/Prop Artist, and then eventually…
Yeah, im currently revisiting this and fixing some areas, the hoses being number 1 on that list. And as for the wire frame, it was done for the quickest, when I update the textures and mesh I will do a proper wireframe render. Im hoping to start getting the base scene in place next so should have some updates on that in…
OK, bringing this back. I originally started this project because I played Jedi: Fallen Order, well guess who just finished Jedi: Survivor? This guy. However, we are completely reworking this with a new outcome (hopefully). I was really impressed with the new Metahuman pipeline for UE 5.6 so I'm going to rework this for…
Nice. I have a folder titled "XGP15A-2" in my "to model" directory. I think it's a good start. Like throttlekitty said, I think they are some area that detract a little from the overall likeness of the model, but other than that I think it's pretty good and recognizable. Keep going.:)
We maintain a Spidey template mesh that we use to start all of the suits with. The same way you would have universal topology/UVs for many other character types in a project. We use that as a starting point for both high and low models. For high models, we usually use subdivision modeling to add pieces that add relief to…
Welcome to polycount! :) Your portfolio shows that you have a solid foundation but I think you might benefit a lot from taking a closer look into current-gen pipelines for weapon/prop creation. Both modeling and texturing-wise. I've made a breakdown here on polycount a while ago that might be a good starting point to get…
The team: We are a small group of game artists who share the same passion: Star Wars and game making. Our small team is passioned, dedicated and strong and is looking for another addition. What is Star Mod? Star Mod is a cryengine 3 modification based in the infinite Star Wars universe. It is related to the episodes II,…
So this is my study diary. Hello, I apologize for not having a sketchbook. Since I'm not very good at it, it didn't seem like the right thing to do. I've recently started learning about 3D modeling topology. To truly understand it, I've created a personal exercise Inspired by Frank's posts on this forum :) , The idea is to…
you're off to a solid start, IMO i would add something to break up the reflection and specular values. Your materials are so shinny that you are loosing a lot of the details in your model. Check out the ref i found online, and notice while her entire armor is very specular and reflective there are def spots where its not…