Thank you Mark, this is great stuff man. Really helpful. I have to say, I miss Maya already. What idiot decided to put all of the useful commands in one long list of modifiers I'll never know. (I've taken to just pressing X and typing in the first couple of letters of what I want to use - I just can't stand clicking my…
Whether there is an 3ds max shader that can display object normal in diffuse channel? For what? Because mental ray cannot bake normal maps, I switch to scanline for this, but if normal will be in diffuse, mental will bake it as diffuse.
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…
Is this for exporting to a game engine, or for rendering in Max, or just for viewing in the viewport in Max? Each has a different approach. Add a reflection map.
Hi guys! Is there any way to move max 17 customizations to 18. I am able to all my shortcuts and menu but can't find any option to move all my scripts and preferences in 1 shot. Thank you
The sampler limit is a hardware limitation. There are only so many memory registers for texture calls in the GPU. Substance can do it without limit really because its pre processes all those inputs on the cpu into only a handful (1 per channel max really) actual textures that actually get sent to the GPU. What you're doing…
hey guys... 3Ds max is starting to do some crazy stuff... i baked a NORM map for a model im working on and this is how it came out. Any idea why it doing this??
miauu's Primitives' Presets allows you to create presets for almost all primitives/objects you can create in 3ds Max. The UI of the tool is embedded into the object's rollout in the Modify Panel of 3ds Max. You can create as many presets as you want. Each preset can have its own custom notes(comments). The presets can be…
If you are a 3ds Max user and think about switching to XSI, this may be the right offer for you: http://www.softimage.com/home/promo/powerup/default.asp?src=xsibase
Hey guys, I was just wondering what is the best way to make symmetrical UV's in Max? To be a bit clearer... Say i have a character but I want his body to be symmetrical, but his armor A-symmetrical on the UV map, What is the best way to tackle this? Thanks a lot!