Hey guys,
I was just wondering what is the best way to make symmetrical UV's in Max? To be a bit clearer... Say i have a character but I want his body to be symmetrical, but his armor A-symmetrical on the UV map, What is the best way to tackle this?
Thanks a lot!
Replies
Unwrap half of the mesh, symmetry modifier, arrange UV shells so they are unique. If only some need to be unique, only move those shells.
If you want symmetrical UV's also, stop at "symmetry".