I'm not sure what the deal is with the white speckles all over the normal map, but some of the problems on your edges and cylindrical objects might be caused by size/shape differences between your high and low poly meshes.
Take a look through this thread, it might help you fix some of the issues.
tell me about it... i have no idea what`s going on here... hope i dont have to reinstall 3Ds... although i bought a tutorial video from Eat 3D The Dozer and i rendered the model the same way the guy shows useing Mentalray.. could it be that mental ray is doing something to the bake?? i did switch back to standard scanline... but still the same...
will post the shots in the evening... am at work at the moment... for you guys it will be in the morning probably... here it only 12 in the afternoon... so you guys don't get confused
ok turining Global Supersampler off works... but the quality is still crap... map size is 1024 x 1024 -.- why it doing this to me!!?? damn thing don't like me lol
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Take a look through this thread, it might help you fix some of the issues.
http://www.polycount.com/forum/showthread.php?t=81154
The wiki is great, you should check it out.
http://wiki.polycount.com/NormalMap#Solving_Pixel_Artifacts
Anyone have any idea now?? lol this is weird