Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
I like the show, my friends love it. At some point during the fourth season I read a sort of review article about the series which pointed out and broke down how silly and melodramatic it is. It kind of gave me an epiphany where I was like, "Damn, they're right". From then on I've liked it slightly less, and still haven't…
It may be that the material above the snow has a priority over the one you are painting. Paint the snow material wil target value "1" and make sure it is on top of the other materials. When I layer my landscape materials in UDK I do it like in real-life, e.g.: top: snow mid: gravel/rocks below: mud/sand The black you are…
Love the lighting on the figure, and the soft bounce lighting! What's the source of the red light? Need to see the source, otherwise it's a bit confusing. Also why does the red light cut off in a diagonal mid-way up the wall? Statues typically have a base below them to stand on, they're not just stuck in a niche all alone.…
Please follow this link to apply for this role: https://jobs.newworldinteractive.com/jobs/1626462-technical-environment-artist New World Interactive is looking for a Technical Environment Artist to join our team! The Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and…
People tend to project a lot, especially the less it out there. We always posted _everything_ about our own project to the wild. The projections are madness.
Hi everyone! I'm prest you my latest project. Here is MD-F4, security turret. I have integrated this model in Unreal Engine 4 with its animation. I'm opened to the criticisms and feedbacks. Thanks for your time! https://vimeo.com/207951250 https://vimeo.com/207952522 model
In Max you can visualise it better by applying the normal map to display in high quality. Add a second uvw mapping modifier set to box and a different uv channel and have this as your tiling material. The first channel and unwrap mod being your trim detail sheet. Also, this approach requires more geo for your low-poly, in…
I thought I'd wait til I had something better to say rather than "OH HAI, LOOK AT MAI POR 3DZ! RATE NAO" Creation22 does have a point, if you plan to do gaming artwork (for mods and the like) then a consumer card would suit you best; although it should be noted that mid-end Quadro cards have plenty of grunt in 3D modelling…
I've always been interested in putting my own concepts and ideas into games, and recently I've been importing characters into Mario Kart Wii by rigging a model over and existing characters bones. I prefer to do the less common/underused characters as I feel it's more original and unique. There are a lot of characters I…