I think its a good idea to know both. Companies tend to hire "jack of all trades" people. If you know some character modelling, some enviorment hardsurface stuff and texturing and some code thats the most attractive people to hire. But sure if you have specialized on characters that will deffinatly show in your portfolio…
Very nice work! Only thing I would crit is I notice on your hardsurface stuff very sharp edges on everything. There really isn't the kind of subtle bevel in your highpoly that I would expect from real world materials. I think this especially hurts when baking, because normals always come out better with even more…
Uhh, you said you spend 1 year focusing on hard surface modelling, but you didnt know basic stuff like uv straighening and hard edges, meanwhile 1 beginner tutorial explaines most of the stuff you need for hardsurface modelling and you still think "I know how to all of those things". Everyone knows how to model a knife…
hey, you should definetly not sculpt anything that is cast metal. the only exception is some final alpha projection for the reliefs. but you might aswell do that straight in photoshop or whereever. if you compare your result to something done the proper way, like this one you can see the difference in quality is quite…
I mean, you often want to optimize the final mesh after going through zbrush, especially for specific hardsurface workflows. So to say that the game mesh and sculpting mesh are one and the same is not necessarily true. As for uvs on a high poly, there have been a number of instances where I've needed exactly that.…
some sweet sub-d modelling there LS, nj! I think the seat cushions could use some extra attention, they look a bit too stiff/rigid atm. Try go more organic on them as i think it would break it up real nice form all the hardsurface stuff. Something like this maybe: http://www.willys-mb.co.uk/images/pics/jeep-cat.jpg Note:…
Hello guys! I'm still kind of new to 3D modelling. I'm learning in Maya but recently I started looking at 3DS Max tutorials too, as Maya hardsurface tutorials seem to be more scarce. So I started following this tutorial but Maya doesn't behave the same way. It's about the collapse command. Let me show you. It turns out…
Hey guys, I started to study 3D 6 months ago and a week from now I decided to dive into the hardsurface on 3dsmax. I'm having strange artifacts on my normal map bake on substance painter and I wanted to know what I did wrong so I can fix it. I will post some pictures of the low and high poly with the UV and the terrible…
Hi everyone I'm fairly new to hardsurface modeling and perhaps there are many things I have wrong with this one. This is a gun I'm modeling for a character of my new demoreel. It's an original design inspired in real world weapons as well some sci-fi ones. I wanted to create the most detailed weapon possible, that looked…
Hello. I found some nice concept of women that I want to model. Most of the model will be done in hardsurface but this women is in pretty weird standing position. I was wondering, how can I get pose and proportions good from the start before I will start creating pieces of hard surface models ? Is there some anatomicaly…