Hi everyone
I'm fairly new to hardsurface modeling and perhaps there are many things I have wrong with this one.
This is a gun I'm modeling for a character of my new demoreel. It's an original design inspired in real world weapons as well some sci-fi ones.
I wanted to create the most detailed weapon possible, that looked futuristic while maintining a sense of reality.
I'd like to know what you think of the modeling before I UV and texture it.
Looking forward to you guys helping me bringing this to next level.
many thanks
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I know I'm being tough, but this model needs it, there's some parts I really like, but there's a lot of issues and stuff that needs work/thought all the way through.
Yeah, I agree the grip could use some lovin' to make it a tad more ergonomic and the barrels could probably be taken down a few sizes, but the gun has a good enough silhouette and it doesn't go over the top with futuristic non-functioning attachments. The underhand grip could certainly use some re-working, right now it makes no sense from a construction standpoint.
But complaining about iron-sights, really? You mean like the ironsights on the sci-fi weapon below?
Or maybe this one?
Come on now
zacd- you're right. one of the barrels is a flash light.
the way to aim is using the Led display on the back part of the gun. it's a monitor that helps locking into targets
for getting rid of those bumps, this is a good resource:
http://www.guerrillacg.org/home/3d-polygon-modeling/subdivision-topology-artifacts
what smoothing errors you are talking about?
there were a few in the screenshot version of the gun . but i fixed those
What if Scfi Space ships are the ones that looks like guns? :P
no matter what.
Smoothing errors = anything that looks bumpy, any pinching, or isn't as clean looking as it should be.
ive been working a bit more on the submachine gun, fixed a bit of the topology but i confess a bit of it is still "not evened"(i wouldnt say messy but...)
here's the texturing on bodypaint 3d renderer..kinda sux to be honest...
i wonder if it will look better when i bring it to max or maya..surely hope so.
right now the texture is a bit "generic" since its mirrored on both sides. ill have to make sure the other side doesnt look equal and perhaps add something to the back part of the gun the soldier would have but personal in it.(i had an anime girl! but every single of my friend who saw it complained about it )
feel free to c&C on the texture wip
many thanks!