Could be Z-fighting. So double faces or, more likely, a copy of the original model being in place or the low poly being considered for baking as well (although the models seem different enough to get a different result from the latter). I assume the cage is well above the top faces? And the lowpoly model in the top…
depends..fulltime gigs seem nice and cozy..till you start working crunch bullshit and that salary works out to be less than your contract because they compensate overtime with snacks and trips to the frito bin... I was in this situation recently ....I had a boatload of contract stuff...was offered a full-time position..I…
I love my job, I really like what I do and I couldn't be more happy with the pay, benefits and perks. But like every job there are a few downsides to it. So I'm at work watching my system render out 9720 frames of mini-cinematic animations at 15min a frame. Breaks down to roughly 100 days of nothing but straight rendering.…
Every so often I find myself copying the X, Y or Z coordinates for certain edges/vertices and then selecting other edges/vertices and then pasting the copied coordinates into the field. For example this sometimes happens when I create a separate object and I want the bottom faces to be sitting on top of the top faces of an…
I've finally gotten my head around using DDO Painter and I'm loving it. The results are fantastic. I want to use it forever. Just one thing... I'm having issues with creating a new Smart Material and it getting created anywhere BUT where I want it to be. For example today, I had a stack of 3 materials grouped each in a…
I'll get things rolling with my amateur opinion and hopefully someone else will jump in and give you some actual advice =P Based on my personal experience drawing and shading form helps me understand 3D form. I can spend a week drawing something in 2D from various angles and as I study it and try to imagine how it looks it…
Here is my detailed report. I made a box, unwrapped it, collapsed it, then made a copy. I edited the copy to test out angles and general curiosity of something slightly more detailed. I then unwrapped the High Poly. The UVW's were all messed up except for the basics from the Low Poly. After a lot of breaking and stitching…
An ideal backup solution means 3 copies of the files with at least one of those copies on a remote server. Its not really backup if your backup is sitting next to your computer and you have a fire, flood, someone breaks in to your house and steals it etc. I have a NAS (network attached storage), a relatively inexpensive…
Animation terminology is as follows... Geometry is skinned for deformation to bones. Bones are rigged to control objects for animation. Using skinning and rigging interchangeably can get confusing. So just stick to the above. I'll rephrase this..."This only works on the bones if they are not rigged" The Skin modifier keeps…
@CybranM I'm only just starting the texturing but it can be found on my twitter and I'll add the latest addition (without text atm) here. For the text, it was a pain because typing what you want in English and have it churned out into Russian, pasting it back and going Russian > English, you'll see how bad it can turn out.…