Hi all, I've been working on this node based gltf viewer because nodes are cool af, you can check it on the link here or you can go to this demo link. Its still work in progress so its in read only mode, you can inspect the scene but cant do any edits.
Hi everyone 👋 I’ve been working on a small real-time environment inspired by a gothic/occult cave setting, and I’d love some external feedback. This was created as a realistic style piece, with a focus on mood, lighting, and storytelling rather than scale. Tools / Details: • Unity (real-time) • Bakery GPU Lightmapper •…
Heyho! I just released a tiny update, to make FJTools compatible with ZBrush 2026.1 The full patch notes are: - FJTools is now compatable with ZBrush 2026.1 - The QuickMenu now adheres to the "Preferences > UI > Button Size" setting - A bug that caused the plugin to crash when too many variables were used in the QuickMenu…
Well, Lewis won his 7 titles imo via combination of pure killer racing talent alongside his team's engineers but 2026 will bring in new regs, cars and teams basically total reset for the whole grid so again I think will be up for grabs. Also since Melbourne regained first GP spot to kick off the F1 calendar here at Albert…
Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
In the last image you posted, the far right has only one tiny element that has that "deformed" look to it, the part under the barrel. Personally it feels out of place because it's that one tiny element with that stylized method applied to it.
I am a Final Year university student currently working on a concept art based project for one of my modules. The hypothetical game brief is a stealth-based action / FPS game set in a city based around themes of surveillance and controlling appearances. The protagonist is a spy operating in an environment where everyone is…
“Mountain Station: Journey Through the Peaks” is a cinematic environment inspired by remote high-altitude transit hubs. Built with a focus on realistic lighting, atmospheric depth, and detailed world-building, this scene captures the quiet mood of a mountain station surrounded by mist, cliffs, and cold air. The project was…
Where I could composite vector shapes with feathered edges and bitmap fill of albedo textures , then easily replace the fill with normal map or spec for export . Doing pixel grid snap , no sub-pixel blurring. And a spline/brush based scattering those bitmap filled shapes or deforming alternating stripes along the spline.…