First off I hope you guys don't see our posts as personal attacks thick skinned or not, there's nothing wrong with starting a project and as the head of the site Adam and I can see why you'd want turn it into a community "thing". I'm sure the work you guys have planned will be mind blowing to see if the team of the best of…
[ QUOTE ] theres no firing pin when its open , and no cartrage ejection arm on the slide, dont get me wrong , it looks really nice [/ QUOTE ] The firing pin is an internal component of the pistol that you wouldn't be able to see unless you disassembled the firearm. Are you referring to the 'hammer' (the part that cocks…
It looks like all your cylinders have the same number of sides, not matter the actual size they take up. The drive pods are much bigger than the lasers, so it's not unreasonable to give the more sides.
Hello - Part of it comes from experience and anatomy knowledge (and the simplification of it for a good stylised result), but another and non negligible part of the issues you are facing comes from the fact that Zbrush does not have an accurate viewport for perspective. (Now everytime this topic is raised there is always…
Whenever I import my items in dota workshop, the items are like 1/4th the size of original model. I keep the size equivalent to that of Valve reference files. I export as .fbx format with default settings. I'm pretty new with this stuff so any help would be appreciated.
Hey guys, Probably a simple question, but I haven't been able to find the answer on my own or on the forums here. I was working on one of the preset wood smart materials that includes a dirt layer. It looked good right away, except that the mask for the dirt layer was very visibly tiling, even after using mask presets like…
Hi I was wondering how can i determine the max size of the map (Normal, AO) i can bake for game purpose models in 3ds max on my system and also in photoshop for texturing purpose. What should be the best size one can know.
Thanks again Eric. You're probably right that the back of the headstock is too clean for the rest of it. I think I didn't prioritize it since it's the back. Consistency can be the sort of thing to need pointed out. I imagined this as being cleaned off regularly and still in use. The paint chips and the oxidation on the…
There seems something off.. If we assume that the green part is on the "backside" of the chamber (as seen in the image; not recognizing what the "real" front or back is here) because the front side has this artefacts. Then there seems to be some overlap with these cyan part (especially with that "hole").. but there is also…
Rock Sculpts For the Environment there are two main unique rocks, in the sense that they are modular for reuse in the environment, however they have two key placements this is the forefront cliff face and the right side slope rock. Slope Rock This piece was the main piece for the style of the rocks, when used with a vector…