I've got this im trying to texture below. I know i can use the ellipse tool in photoshop to make the circles, but im wondering if there is a nicer way to make the small lines that run outward from the center intersecting the circles other than using the point to point shift+click drawing ability and masking out the…
It depends on how far you want to make it more interesting. Add bevels ? Nice texture details of the hand grip and such. As well as materials that actually read. Right now material looks like it's made of cement of something to me.
On UV issue - well that's curious and something you'd want to resolve. I recommend checking the asset in engine (assuming it's a game asset), alternatively could import into a fresh file. Regarding supporting loops/ bevels: I think once the mesh shades nicely, adding more support loops will do little and mainly increase…
Hi all. I'm looking into making a military truck for a current project I'm working on and was wondering how one would approach making the fabric section on the back of the truck. I also want to make it so the fabric attaches to the frame of the vehicle. Thanks in advance.
The fact I don't usually use xNormal is my problem :p In fact, I tend to stay away from high end baking and programs, and usually make as much as I can by hand. When I use xNormal, my maps either come out garbled, or pitch black, for example:
Hello Everyone! We are a small group of people working on a trading card game. The game is pretty much finished, the concept, gameplay, all ready just for testing, but we are in dire need of artists. We have only one artist and one professional artist was kind enough to help us. We will place the game on Kick Starter right…
i made the cape narrow.. does it look better now?.. yeah , though when i gonna model her.. she wouldn't have that hair.. as i will make it more "realistic" and the clothing will be closer to the body when it's rigged xD
Hey all, So I've made a simple animation for my game project but I added in IK solvers just to make it easier to animate the sequence because I thought you could easily just bake/collapse the animation to every frame and then delete the IK and the animation would remain intact. However, using the Motion Paths collapse…
I have been struggling with this for the past 4 hours.I am kinda new to the rendering part of 3dsmax.I am currently using mental ray with a skylight in my scene and FG and GI turned on.I am trying to get a sphere to illuminate like a bulb in the scene and so far its not doing so.I have played around with the self…
Been toying with a few projects but I started a new one just for fun/practice. Im re-creating the snowy village area from Zelda Majora's mask. So my questions first and foremost. 1. What is a good engine I could use to render/test/play around on it with? 2. Since Im doing this to learn, Whats the best workflow for building…