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What makes up a good workflow?

solidshark91493
polycounter lvl 6
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solidshark91493 polycounter lvl 6
Been toying with a few projects but I started a new one just for fun/practice. Im re-creating the snowy village area from Zelda Majora's mask. So my questions first and foremost.

1. What is a good engine I could use to render/test/play around on it with?

2. Since Im doing this to learn, Whats the best workflow for building a small area such as this? Like do I model everything, then uv and texture then export to engine?

3. I have my max units setup in meters, then in centimeters as per a guide I found for unity that was the general measurements to make sure things were proportioned correctly. But if I choose a different one.. (I like everything Ive been seeing from UE4, so I might try that) I need to figure out a speedy and efficient way of making sure the proportions are correct. Just looking for advice essentially there.

4. I would like to make it look like a new game essentially, just the same general layout and assets. Such as the Building, cliff and water with the ice chunks etc. And Im curious as if some people have some ideas on how I can get that to work out.

Some things I figured I might add, is that I cant think of everything I want to ask right this second and im sure im missing key stuff. Also I do plan to at least attempt a lot of it. I just was looking for a good starting point so I dont waste a bunch of time if that makes sense. Lastly, I went into the game on an emulator and got plenty of screens of the area for reference.

Thanks for any advice/help any of you can give. :)
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