The reason for that is perhaps a bit difficult to explain for me in english, let me try! Sorry if I repeat stuff I already mentioned in previous post, it never hurts. So basically you have this image: It's an 8-bit image. In other words... the gradients between 100% black and 100% white have 256 values and won't have more.…
No, unfortunately you cannot do so. But, here is what valve has said on the requirements page: Effects Vertex Based Particle Effects for Items For items which have effects on them by default, such as edge glows, item authors will be required to submit a .dmx or .fbx mesh which defines where these particles should go on…
So this is kind of tricky but I got it working with Unreal and should work with other games. You are totally on the right path, but there are quite a few little steps you have to take since the rig isn't really meant to work with games, there are a bunch of end joints you don't need and cause issues in engines, and yes you…
If you want me to take that question literally, it's quite simple. The lighting engine has been re-written to fundamentally operate on different mechanics, and the former methods of lighting no longer exist in the engine. Yes it does sound silly to say "it's too advanced" since you'd think an advanced tool could produce…
I think schools will differ greatly whether they're two-year or four-year, traditional college/university vs. art school, East coast vs. West coast, etc. I first studied game development at a community college and its 3D modeling + texturing hybrid courses were far from bleeding edge. It was to be expected since its…
I continue to evolve my skills with IClone and will work diligently in documenting my progress. Most of my notes are found alongside the YouTube post itself. Here I shall Keep a record of my progress. Toon Characters Using the defacto Stout character, I brought a figure into IC and animated/textured/toned to see what can…
Eh? What's the point? The riggers and technical artists will be the one pesting against erronous topology, not the animator, which job is just to animate, as in to bring it to life. Here's what you didn't get. Let's look at both positions the same: Animators and Modelers. Modelers: Based on initial illustrations and…
Introduction In response to this thread: [url="http://"]Rigging in Maya: Recursive Constraints and FBIK[/url] I've written up some of my notes from my Maya rigging class to see if they help anyone. Instead of waiting to post them all at once I'll post them as I write them up. I'm also going to ask my professor if posting…
Senior Environment Modeler You have the passion and skill to create magical 3D worlds for a large scale fantasy MMO game. What you get to do every day * You model, UV map, texture and shade technically challenging environment assets * You create textures from scratch * Work closely with the Art Director, other artists and…
Hi, I've been mulling over a few game designs for a number of years now whilst self learning the trade, as I'm sure we all do. I've recently boiled my current various designs down to a specific subset or genre if you will, and I've been developing the common framework technology behind them over the past few months. All of…